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Season 1 Main Rewards

The most valuable Season 1 rewards are issued upon its completion. They are divided into two categories: Alliance and Warzone.

Alliance Rewards

There are a total of 8 reward tiers. The final achievement tier directly depends on the alliance's rank and the number of influence points earned for captured and held cities and military bases throughout the season.

Each tier offers exactly 100 rewards—matching the maximum number of members in an alliance (up to 100 people). All prizes are distributed within the alliance according to a strictly defined structure:

  • Alliance Leader Reward: 1 unit;
  • Tactician Reward: 4 units;
  • Core Member Reward: 15 units;
  • Elite Member Reward: 30 units;
  • Valued Member Reward: 50 units.

The distribution of these prizes is handled by the Alliance Leader or War Leader at the end of the season. Typically, distribution is at the discretion of the leadership and directly depends on each player's personal contribution and activity in territory captures and other seasonal events.

Main screen of seasonal achievements represented as chess pieces.

The key resource in these sets is the Season Merit MedalSeason Merit Medal, which can be spent in the Season Store.

In addition to medals, the rewards include an impressive amount of resources, speedups, and other valuable items that will serve as an excellent conclusion to the season.

Tier 1: alliance ranks 1st in the final standings. Influence rating — at least 5,000,000.

Alliance reward distribution table in Season 1 - Tier 1

Tier 2: influence rating — at least 5,000,000. Controls two Level 6 cities.

Alliance reward distribution table in Season 1 - Tier 2.

Tier 3: alliance influence rating — over 4,000,000. Controls one Level 6 city.

Alliance reward distribution table in Season 1 - Tier 3.

Tier 4: alliance influence rating — exceeds 3,000,000.

Alliance reward distribution table in Season 1 - Tier 4.

Tier 5: alliance influence rating — at least 2,000,000.

Alliance reward distribution table in Season 1 - Tier 5.

Tier 6: alliance influence rating — at least 1,500,000.

Alliance reward distribution table in Season 1 - Tier 6.

Tier 7: alliance influence rating — at least 500,000.

Alliance reward distribution table in Season 1 - Tier 7.

Tier 8: alliance rank from 1 to 999. Available to any active alliance.

Alliance reward distribution table in Season 1 - Tier 8.

Warzone Rewards

In Season 1, 8 servers compete simultaneously for victory. Rewards in the Warzone category directly depend on the final rank your server achieves in the overall standings.

The ranking is formed based on the total number of points earned by all alliances on your server. Thus, even if your alliance did not take a leading position, you will still receive valuable prizes if your server as a whole showed a high result in capturing and controlling territories.

Season Milestones

Season Milestones are a sequence of key goals that unlock strictly according to the season calendar and are available for completion only for a limited time.

These tasks are designed for all alliance members. They serve as a roadmap, guiding players on which activities and mechanics to focus on during each stage of Season 1.

Examples of current tasks and their rewards are shown in the screenshots below.

Season Goals

Season 1 features three global goals, the achievement of which directly affects your effectiveness in the fight against the threat:

1. Individual Goal

The main task for every player is to increase virus resistance to 10,000 units.

To complete this goal, it is necessary to systematically develop the Virus Research Institute. As the level of this building increases, your protection rating will grow, allowing you to fight in zones with a higher concentration of infection.

The screenshots below show the progress bar, which clearly displays the milestone rewards given for each stage of immunity strengthening.

2. Alliance Goal

The second strategic task is focused on team interaction: the alliance must work together to capture 30 military bases.

For an active and coordinated alliance, achieving this goal will not be difficult. Regular participation in territory capture operations will allow you to quickly complete this stage and receive valuable bonuses for all members.

Current capture progress and the rewards provided are clearly shown in the screenshots below.

3. Warzone Expedition Goal

Unlike the general alliance goal, this task requires activity outside of your home server. Your alliance needs to capture 20 military bases on other servers as part of the expedition mechanics.

This task tests the alliance's ability to coordinate attacks within the Warzone and hold positions on enemy territory. Completing this goal provides some of the most valuable rewards of the season.

The progress of capturing bases on other servers and the corresponding expedition rewards are also shown in the screenshots below.

Weekly Tasks

Season 1 lasts for 8 weeks, and every week, new weekly tasks are unlocked for players, which are the same across all Warzones.

The difficulty of these tasks is low, and completing them grants modest rewards. Some missions are directly tied to the global ranking and depend on the collective actions of players from all servers participating in the season.

Typical task examples:

  • Total amount of Food donated across all Warzones;
  • Total amount of Mutagen Crystals donated;
  • Eliminating 2,000 monsters on the world map;
  • Capturing 10 Military Bases;
  • Capturing 10 Cities (Level 1 and above);
  • Capturing 10 Cities (any level);
  • Capturing 10 Military Bases in other Warzones;
  • Capturing 10 Cities in different Warzones.

Completing these goals depends not only on your efforts but also on the activity of other players. The rewards for them are quite insignificant. In tasks involving ranking competitions (usually resource donations), you can compete for additional prizes, but even these are not critically important.

week 3 - 1
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week 4 - 2
week 5
неделя 7
week 7

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