Capture objects, lead your alliance to victory!
Desert Storm Battlefield: Event Guide
Introduction
The Desert Storm event is one of the most exciting and profitable in Last War: Survival Game. It offers players not only unique rewards but also an opportunity to demonstrate strategic thinking and teamwork. In this guide, we will break down how to prepare for the event, how to act on the battlefield, and how to maximize your chances of victory.
Event Overview
Goal: Two alliances battle for control over objects on the battlefield. The side that scores more points wins.
Event Features:
- Players receive the maximum number of units of their level.
- Units do not die; they are automatically restored after the battle.
- All buffs apply: technologies, VIP, skins, titles, and decorations.
- Destroying enemy units grants individual points for personal rewards.
- Free Teleport recharges every 2 minutes. This cooldown can be reduced by capturing specific objects.
Participation Rules
Alliance Requirements:
- The alliance must rank within the Top 32 on the server.
- The alliance must have been created at least 7 days ago.
Player Requirements:
- Base Level — 15 or higher.
- The base must not be located on polluted land.
Team Composition:
- Up to 20 main players and 10 substitutes.
- A player can only participate in one team.
Preparation Stages
- Registration: Starts on Monday and concludes on Wednesday.
- Time Selection: Alliance officers (R4 and R5) choose the event time from three provided options.
- Matchmaking: Occurs on Thursday.
- Team Formation: Two teams (A and B) can be assembled, allowing the alliance to participate in two separate event matches.
- Event Day: Takes place on Friday.

Battlefield
There are 11 objects on the battlefield, each providing unique advantages. The most valuable are the Oil Refinery and the Nuclear Bunker, as they generate the most points.
- 4 objects on the left and 4 on the right: Available for capture from the start of the battle. On the map, they are labeled as L1–L4 and R1–R4.
- 3 central objects: Protected by a shield at the start of the battle. The shield drops after 10 minutes. Labeled as C1–C3.
Battle Stages
- Stage 1: Capturing side objects (Oil Refineries, Science Centers, Hospitals).
- Stage 2: Opening of central objects (Nuclear Silo, Arsenal, Mercenary Factory).
- Stage 3: Appearance of Oil Wells. Resource gathering for additional points.
Building Descriptions and Bonuses
Buildings L1–L4 and R1–R4 are available for capture from the start of the battle.

Info Centre — L1
Occupying this building provides a small number of points.
- Alliance Points: 900 for the first capture, 10 per second for occupation.
- Individual Points: 450 for the first capture, 5 per second for occupation.
Occupation Bonus: reduces building capture time by 50%.

Science Hub — R4
Occupying this building provides a small number of points.
- Alliance Points: 900 for the first capture, 10 per second for occupation.
- Individual Points: 450 for the first capture, 5 per second for occupation.
Occupation Bonus: reduces teleportation cooldown by 50%, from 2 to 1 minute.

Oil Refinery — L2 and R3
The main source of points for both the first capture and occupation.
- Alliance Points: 4500 for the first capture, 50 per second for occupation.
- Individual Points: 2250 for the first capture, 25 per second for occupation.

Field Hospital — L3-L4, R1-R2
Occupying this building provides a small number of points.
- Alliance Points: 2700 for the first capture, 30 per second for occupation.
- Individual Points: 1350 for the first capture, 15 per second for occupation.
Occupation Bonus: restores 15 units every 10 seconds.
Buildings C1–C3 are available for capture 10 minutes after the start of the battle.

Nuclear Silo — C2
The primary source of points for both the first capture and occupation.
- Alliance Points: 6750 for the first capture, 75 per second for occupation.
- Individual Points: 3375 for the first capture, 37 per second for occupation.

Arsenal — C1
Occupying this building provides a very small number of points.
- Alliance Points: 900 for the first capture, 10 per second for occupation.
- Individual Points: 450 for the first capture, 5 per second for occupation.
Occupation Bonus: increases the Attack, Defense, and HP of heroes by 15%.

Mercenary Factory — C3
Occupying this building provides a very small number of points.
- Alliance Points: 900 for the first capture, 10 per second for occupation.
- Individual Points: 450 for the first capture, 5 per second for occupation.
Occupation Bonus: decreases the Attack, Defense, and HP of enemy heroes by 15%.
Additional objects on the map.

Points Supply Box
Captured buildings accumulate a portion of the earned points. The total points accumulated are displayed above the building. When a building changes ownership, the excess points will be scattered across the battlefield in the form of supply boxes. Any player can collect them using scouts.

Oil Wells
Closer to the end of the battle, many oil wells appear on the map. By sending troops to gather, you can earn a few points.
Alliance Points: 4 per second. Individual Points: 2 per second.
Usually, the winner is already clear by this time. If the alliances are neck-and-neck, distracting troops for resource gathering would be unwise.
Example Battle Tactics
- Divide participants into 5 teams of 4 players each (T1–T5).
- At the start of the game, teams T2–T5 focus on the following objects: the nearest 2 Hospitals, the nearest Oil Refinery, and the Science Hub.
- Team T5 (Support) assists those facing issues at critical points. Options include capturing a Hospital in enemy territory or an Oil Refinery.
- The leader analyzes the situation and gives clear instructions, such as: “T1, go to R4.” It is recommended to use messaging apps for fast coordination.
- After the center opens, team T5 focuses on capturing the central objects.
- Monitor enemy buildings: long-term ownership may have accumulated many points, which can be collected in Points Supply Boxes.
Rewards
Rewards in "Desert Storm" are divided into two types:
- Personal Rewards: Depend on your individual score (maximum at 200k points). You receive resources, Honor Points, and decorations.
- Alliance Rewards: Chests received by all members depending on the battle result (victory or defeat).
Winners receive significantly more prizes, so every participant's contribution is vital!
Tips
- Do not include players in the team who definitely cannot participate. This could lead to being matched against a stronger opponent.
- You can try to lower the participants' Power for better matchmaking. For example, remove hero gear and drone components on Wednesday evening before matchmaking occurs.
- Use clear communication and role distribution for effective team management.
Conclusion
“Desert Storm” is the best test of your alliance's strength and negotiation skills. Even if the enemy is stronger in Power, the right strategy for capturing Science Hubs and using teleports can bring you victory. Good luck on the battlefield!
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