Win together with your alliance!
Alliance Exercise — The Path to Great Rewards
The Alliance Exercise is a regular team event held every two to three days, allowing members to unite for a joint attack on the Marshal’s elite tanks. This is an excellent opportunity to obtain valuable resources for base development and hero strengthening. During the thirty-minute battle, the alliance must deal maximum damage to unlock all five reward phases.
1. Organization and Event Launch
The planning and start of the exercise depend entirely on the alliance leadership. R4 and R5 officers determine the difficulty level and the start time, focusing on the maximum online presence of participants.
- Schedule Flexibility: After the main preparation countdown ends, a second timer appears in red, allowing the event to be delayed. In practice, this is rarely used as leaders plan the time in advance.
- Positioning: Leaders can move the Marshal platform on the map. It is recommended to place it as close as possible to the alliance hive to reduce troop march time.
2. Preparation Phase and Resources
Preparing for the battle significantly increases the final result through the collective efforts of the entire union.
- Donating Parts: Members donate wrenches through the Special Events menu. Each wrench grants 500 Alliance Points. Level 5 of the training ground gives a 25% damage bonus.
- Offline Participation: Activate the offline mode (Auto-rally) function if you cannot be present. Your strongest squad will automatically join the rallies of your allies.
- Discipline: Prohibit any unrelated rallies (zombies or elites) 15 minutes before the start to ensure all troops are available.
3. Battle Mechanics
Once the event is launched, five elite Marshal’s tanks appear. The alliance has exactly 30 minutes to deal maximum damage.
- Attack Format: Damage is dealt exclusively through rallies. Direct solo attacks are not possible.
- Rally Features: Only three-minute rallies are available; quick one-minute rallies cannot be used.
- Limits: Each player can initiate only one of their own rallies at a time, but can join an unlimited number of others.
4. Tactics for Maximizing Results
To achieve the best performance, use these proven tactical methods:
- War Fever Effect: Send a scout to any enemy base right before the start to activate a +1% damage buff. This will remove your shield.
- Leader Bonuses: Rallies launched by R4/R5 officers provide a damage bonus of 2.5% to 5% to the entire group.
- Squad Distribution: Use weaker squads to initiate your own rallies. Always send your strongest squad to join others, prioritizing those closest to zero on the timer.
- Queue Management: Do not occupy the last spot in a rally if requested, allowing offline players to join via auto-rally.
- Positioning: The closer your base to the tanks, the faster your troops return, allowing for more attacks.
5. Reward System
At the end of the battle, the platform becomes available again to claim prizes:
- Alliance Rewards: Divided into five stages on the progress bar based on total union damage.
- MVP Bonus (x10): If at least one participant reaches the point threshold, all alliance rewards are multiplied by 10.
- Individual Rewards: Issued based on personal damage dealt by each participant.
Conclusion
The Alliance Exercise is not just a way to replenish resources but also an excellent practice for coordination. Success depends on the organization of every player. Remember that attacking tanks leads to wounded soldiers, so choose the difficulty level wisely to earn maximum points without depleting your armies.
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