All About the New Map and Territory Capture in Season 1
World and Map
With the start of Season 1, the server map will undergo a radical transformation: it will expand, revealing new territories and threats. Infected settlements, military bases, and the ultimate objective — the former capital, now turned into Apocalypse City — await you.
At the start of the season, all alliances are moved to the outskirts of the map. Control over previously captured cities is reset—the entire conquest journey must be started from scratch. Alliance members will be positioned in compact groups for better coordination, but new territory capture rules are now in effect.
Important: The alliance that held the Capitol before Season 1 began retains control over it. All ministries and their bonuses will continue to function as usual.
Alliance Territory: Cities and Military Bases
There are two types of key objectives to capture on the map: cities and military bases. Captured objects form the Alliance territory. The main goal of the season is to systematically expand your zone of influence, unlocking new strategic and tactical opportunities.
At the start of the season, an Alliance must plan its route to the capital in advance. Typically, by this point, the major alliances on the server are already acquainted and try to coordinate their actions. It is recommended to agree on expansion directions beforehand so that top Alliances do not interfere with each other or waste resources on internal wars.
If diplomatic agreements are not reached or disputes arise over territory division, you will have to fight for control over key locations.
General Rules:
- To capture a city, you must have a direct connection to it through a chain of controlled military bases.
- Access to city captures unlocks gradually, according to the game schedule.
- Any territory expansion always begins with capturing a Level 1 military base.
Military Base Capture Mechanics
- Alliances can capture up to 2 military bases per day (excluding cities).
- To expand territory, you must control a base adjacent to the capture target.
- The base ownership limit is 3 military bases. This limit increases when capturing cities:
- +1 slot for each Level 1–5 city.
- +2 slots for each Level 6 city.
Capture Features
- At the start of the season, all bases belong to the Crimson Legion. They are guarded by zombies and special Polluters:
- Polluter Guard (Armor / Tanks)
- Polluter Shooter (Missile Launchers)
- Polluter Butcher (Aircraft / Helicopters)
- A base siege can only begin after all zombies in the vicinity have been eliminated.
- High Virus Resistance is a mandatory requirement for a successful attack and minimizing losses.
Important Nuances
- Leader Effect: In a joint attack, the Rally Leader's resistance level applies to all participants. This allows one strong player to lead the attack and protect the troops of their allies.
- Protection Period: Immediately after capture, the base temporarily becomes invulnerable to attacks from other alliances.
- Garrison Army: After capture, a defender army appears at the base, which opponents must defeat during any recapture attempts.
- Abandoning Territory: Only R4 and R5 officers can abandon a captured base. The abandonment process takes 1 hour.
Reclaim the City Mechanics
- Activity Limit: An Alliance can issue no more than 2 Declarations of War per day.
- Adjacency Requirement: The city being captured must have a direct connection (border) with a Military Base currently under your Alliance's control.
- Sequence: Only one city can be attacked at a time. Simultaneous sieges are not permitted.
- Attack Window: After declaring war, the Alliance has 1 hour to capture the objective.
- Ownership Limits:
- In your Home (starting) Zone — maximum of 4 cities.
- In other zones — up to an additional 4 cities.
- Total Alliance limit — 8 cities.
- Expansion Bonus: Each captured city increases the limit of held Military Bases.
- Peace Period: Once under Alliance control, a city enters a Defense Phase (the invulnerability period can last up to 7 days).
Detailed information about captured bases, controlled cities, current limits, and daily restrictions can be found in the Alliance menu under the "City List" tab.
City Unlock Schedule
Access to cities of various levels opens gradually throughout the season:
- Day 3 — Level 1 cities
- Day 7 — Level 2 cities
- Day 10 — Level 3 cities
- Day 14 — Level 4 cities
- Day 17 — Level 5 cities
- Day 21 — Level 6 cities
- Day 28 — Apocalypse City (Capitol)
Capture Rewards
Military Base Capture
- First Capture: When a base first comes under Alliance control, all its members receive a system reward via in-game mail.
- Reward Types: Separate bonuses are provided for the overall Alliance achievement and for the player's individual contribution to the attack.
- Participation without Assault: If you did not participate directly in the attack, participation rewards can still be earned by "entering" the base territory with your troops while it is being captured. Spots are limited (usually up to 10 people at a time), so members in active Alliances often take turns.
Pro Tip: If you cannot be online at the time of the attack, create a preliminary Rally on the target in advance. The damage dealt does not matter—it is important for the system to record the fact of your activity. Make sure to coordinate this with your Alliance leadership so as not to interfere with the coordination of the main forces.
City Capture
- Reward Distribution: Bonuses are divided into Alliance-wide (for the successful capture) and Personal (for your contribution to the assault).
- Mandatory Requirement: To receive a personal reward, you must deal damage to the city during the attack. If no damage is recorded, the reward will not be issued.
- Assault Participation: Unlike military bases, you cannot "enter" a city after the battle is over. The system only counts direct participation during the active phase of the fight.
- Combat Mechanics: City assaults are carried out through individual attacks rather than Rallies. To deal damage effectively and save time on marches, it is recommended to teleport your base closer to the target beforehand.
- Time Restriction: Preliminary attacks are not possible—the opportunity to assault opens strictly according to the game schedule for unlocking city levels.
Warzone Expedition
Start Date: The event opens during Week 3 of the season (Day 16).
From this point on, players gain the ability to move between servers (Warzones) to capture military bases in foreign territory. This is a strategically important stage, essential for subsequent expansion and Reclaim the City operations in other Warzones.
Core Mechanics
1. Alliance Outposts
- R4 and R5 officers can initiate the construction of an Alliance Outpost in another Warzone's territory.
- The Outpost serves as an entry point and a bridgehead that is only necessary for the very first capture of a military base in that zone.
2. Teleportation and Territory Capture
- Once construction on the Outpost begins, Alliance members can teleport their bases to its territory to prepare for attacks on nearby military bases.
- Construction Protection: While the Outpost is being built, it is invulnerable to attacks.
- Build Speed: Directly depends on the number of reinforcements sent by Alliance members.
- Vulnerability: Once construction is complete, the Outpost can be attacked by the enemy. Important: it can only be attacked by individual squads (Rallies are not available).
- Recovery: If the Outpost is destroyed, it can be rebuilt.
Important: The Outpost is critically vital only until you capture your first base in that Warzone. As soon as the base comes under your control, it enters protection mode, and your Alliance is officially "established" in that zone. Even if the Outpost is destroyed afterward, you will retain control of the base and the right to remain in that Warzone.
Tactics: Choosing Targets and Timing
- "Dead Hours": Plan your Outpost construction during periods of minimum online activity in the target Warzone (take enemy time zones into account). This gives you a head start to complete the construction and capture your first base before any major resistance begins.
- Target Analysis: Choose bases belonging to less active or weaker Alliances that do not have strong allies nearby. This will significantly reduce the likelihood of a rapid counterattack.
- Priorities: Once the first base is captured, the Outpost becomes a secondary objective. It is better to focus all main defensive forces and resources on holding the captured bases and preparing for city assaults.
Restrictions and Features
- Limits: Every week, you gain the opportunity to build a new Outpost in a different Warzone. The maximum is 4 Outposts per Alliance.
- Placement: You can only place one Outpost in each Warzone. Once placed, it cannot be removed.
- Daily Combat Activity:
- Sunday to Friday (Peace Days): You can only attack other players on Infected Land.
- Saturday (War Day): Attacks on Commander bases in foreign Warzones are permitted, and they can attack you back.
Warzone Declaration of War
When it begins:
The event activates during Week 4 of the season, on Day 3 of the week (Season Day 24). This is the next stage following the Warzone Expedition.
Now, if you have established a foothold in another Warzone (by capturing a military base), you gain the ability to Reclaim the City (capture cities).
Combat Days: Only Wednesday and Saturday, even though the event starts on Wednesday.
Core Mechanics
1. Who and When Can Declare War
- War can be declared only on Wednesdays and Saturdays.
- Alliance members of rank R4 and above have the right to declare war.
- Targets can be cities in both your own and other Warzones within your seasonal group.
2. Conditions for Declaring War
- Crucial strategic condition: Your Alliance's Military Base must have a direct connection to the city you plan to attack.
- Declaring war is impossible without a territorial connection via a base.
3. Capture and Rewards
- Expansion Bonus: The first successful city capture in another Warzone grants additional rewards (the list of available prizes can be viewed in the "City List" tab).
- From the moment war is declared, the Alliance has exactly 1 hour to complete the capture.
Tactics and Restrictions
- Freedom of Choice: Cities can be captured in any order; you don't necessarily have to follow a strict level sequence.
- Daily Limits: On a single combat day, an Alliance can:
- Declare war on a maximum of 2 cities.
- Take control of a maximum of 2 cities.
- Peace Period: After capture, the city receives War Protection status. This remains in effect until the next declaration day (until 12:00 server time), but for no more than 6 days.
⚠️ Important: Remember that on Saturdays, you are vulnerable to attacks from all players on the server. Capturing cities on this day carries an increased risk for your base.
Helpful or not? Comment
Discuss
HQ Chat
Enjoyed the guide? Rate it or share your thoughts below. Here we discuss tactics, heroes, and game events.















